Be Eco – co-designing a game with children to promote environmental awareness - a Case Study Presented at #CHI4Good 2016
Nuno Jardim Nunes, Madeira-ITI, University of Madeira, Funchal, Portugal
Valentina Nisi, Madeira-ITI, University of Madeira, Funchal, Portugal
Kara Rennert, Carnegie Mellon University, United States/University of Madeira, Portugal
Collaborative Design, Engagement, Sustainability, Creativity, Digitally mediated Gaming and
In this paper we describe the goals and challenges posed by the development of beEco an
interactive game aiming to increasing environmental awareness. Here we recount the HCI based
process and design strategy for an interactive game aiming at promoting a new and more
positive dialogue between the local population and a Nature Reserve Park. Recognizing the
power of relationships and the creative potential and emotional impact of children, the team
ended up involving local schools in the visual design of the interactive game. Here, we present
and discuss our field research, design decisions and the results from several iterative prototype
testing. We conclude with a discussion about our results compared to the aims of the project.
The project targeted an increase of environmental awareness of the local professionals and the
creation of a new and more positive dialogue between the local population and the Nature Park.